![]() Excepting Necromancers, Diabolists, and Ragged Casters, each can also be destroyed by a single swipe with any weapon or tool. Casters' projectiles travel through all block types.Their only method of movement is teleporting (aside from knockback from being attacked). Ragged Casters will not teleport immediately after being hit, but they have no delay between teleporting and firing their shots.Necromancers and Diabolists teleport as soon as they take damage, so it may be difficult to defeat these enemies with low-damage weapons.Taking repeated damage will continuously reset the countdown timer and prevent the Caster from moving or firing. If damage is taken during a 3-second pause, the pause countdown is reset back to 3 seconds, followed by a teleport.If damage is taken while firing, a Caster will stop firing and begin the 3-second pause immediately, followed by a teleport.Dungeon-based Casters will only teleport to spaces containing any variant of naturally-placed Dungeon Brick Wall, effectively preventing them from teleporting anywhere outside of the Dungeon. ![]() ![]() Check for other valid teleport locations, beginning the cycle again.Fire 3 projectiles towards the player in succession.Teleport to a random valid location, if there are any.contains a space free from solid blocks that is at least 4 blocks high and 3 blocks wide.is within 20 tiles from the player, but at least 4 tiles away.Check for a location to teleport to, that:.Casters always perform the following actions in succession:
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